[zeromq-dev] Design for a Pub/Sub system

Yanone post at yanone.de
Wed Nov 11 15:02:51 CET 2020

Hi everyone,

Remember me?
I'm making some progress, but now I'm stuck and thought some of you may have been there already.

So instead of Kubernetes I ended up with Google Compute Engine, a single VM instance that allows for a static IP address.
Here's my docker image, which is based on another image I created that has libzmq and pyzmq compiled with draft support, to allow for the radio-dish pattern. In server.py, it publishes to that hard-wired static IP address.

Listening currently requires the IP as an argument, so that would be "python receiver.py"
At the message send gets triggered, which is very close to my later setup where I have to trigger that somehow, so why not an HTTP call?

In Docker locally on my computer everything works. But once it's online in Compute Engine nothing comes through.
I'm expecting a basic setup problem, such as networking/NAT, or something like that.

I created firewall rules to allow for TCP and UDP traffic on port 5556, both incoming and outgoing, to make sure. Yet... silence.
Does anyone have an idea?

Your help is most appreciated.

> Am 03.11.2020 um 16:06 schrieb Bill Torpey <wallstprog at gmail.com>:
>> In any case, one question of mine has remained unanswered so far:
>> How does one realize horizontal scaling? So far everyone seems to assume a single machine/node.
>> Regardless of the socket type used, I will run into some limit at some point. Then I need to add nodes to the cluster. How is the load balanced between them?
> Maybe not … it sounds like you’re sending a small number of small messages infrequently, but to a VERY large number of recipients.
> With a point-to-point protocol like TCP you’re correct — you’ll hit some limit on what a single machine can handle, so will need to scale horizontally, which can be quite tricky.
> Which is the beauty of multicast — you’re leveraging the network itself to do the fan-out.  So multicast may enable you to avoid scalability problems, but only if multicast works in your use case.
> If you need to go point-to-point, then you will likely need to do some kind of “sharding”, and like anything else simpler solutions are, well, simpler.  For instance, when you exceed what a single machine can handle (quite a lot depending on the machine), then you go to two machines, then four, etc.  At each step you need some kind of maintenance window to re-balance traffic across servers, and some criteria to decide which recipients belong in which “shard”.
> You can also make the sharding dynamic, but that is much more work — the advantage in your case is that it sounds like the traffic is not “transactional”, so you don’t care if a message gets delivered more than once, which makes the dynamic approach more feasible (but still tricky).
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Master of Design in Type & Media
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