[zeromq-dev] Re2: Best design for a chat room.

krishnaLee sssky307 at 163.com
Wed Jul 22 10:36:13 CEST 2020


I think clients communicate through the server->room object,
1,manage:
  client-----login/quit/query-info/switch-room------->a server
  server---reply--------------------------------------------->client.
2,talking happens in a room:
  client-----send_message------------->a room
  room-----forward_message------>room_mates(clients).



thank you.







At 2020-07-22 05:00:57, "Kevin Sapper" <kevinsapper88 at gmail.com> wrote:

Hi Krishna, 
Can your clients connect to each other or do they communicate through the server? 


krishnaLee <sssky307 at 163.com> schrieb am So., 19. Juli 2020, 10:12:

Hi experts,


Though I have very few knowledges in network programming, I try to design a simple chat room server with some keypoints:
1, there is a server-node for uses to register themself /enter room /leave room/...
2, there are 0~100 room-nodes;
3, a room may contain o~1000 users;
4, any user can send a message to his/she's room;
5, then the room broadcast the message to all users in this room. 


My rough idea is: 
1, using "server-client" pattern between user and server-node;
2, using  "sub-pub" pattern for room broadcast messages to users, and using "push-poll" for room-users send message to a room;
or just using  "server-client" pattern between user-and-room...


My idea may be not very good and I can't decide which pattern or which pattern-combination is the best choice, 
can you give me some advices?


Thank you,
Krishna.
_______________________________________________
zeromq-dev mailing list
zeromq-dev at lists.zeromq.org
https://lists.zeromq.org/mailman/listinfo/zeromq-dev
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.zeromq.org/pipermail/zeromq-dev/attachments/20200722/c47ff6f0/attachment.htm>


More information about the zeromq-dev mailing list