[zeromq-dev] Re2: Best design for a chat room.
krishnaLee
sssky307 at 163.com
Wed Jul 22 10:36:13 CEST 2020
I think clients communicate through the server->room object,
1,manage:
client-----login/quit/query-info/switch-room------->a server
server---reply--------------------------------------------->client.
2,talking happens in a room:
client-----send_message------------->a room
room-----forward_message------>room_mates(clients).
thank you.
At 2020-07-22 05:00:57, "Kevin Sapper" <kevinsapper88 at gmail.com> wrote:
Hi Krishna,
Can your clients connect to each other or do they communicate through the server?
krishnaLee <sssky307 at 163.com> schrieb am So., 19. Juli 2020, 10:12:
Hi experts,
Though I have very few knowledges in network programming, I try to design a simple chat room server with some keypoints:
1, there is a server-node for uses to register themself /enter room /leave room/...
2, there are 0~100 room-nodes;
3, a room may contain o~1000 users;
4, any user can send a message to his/she's room;
5, then the room broadcast the message to all users in this room.
My rough idea is:
1, using "server-client" pattern between user and server-node;
2, using "sub-pub" pattern for room broadcast messages to users, and using "push-poll" for room-users send message to a room;
or just using "server-client" pattern between user-and-room...
My idea may be not very good and I can't decide which pattern or which pattern-combination is the best choice,
can you give me some advices?
Thank you,
Krishna.
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