[zeromq-dev] Preserving order of replies in a multi threaded server
Doron Somech
somdoron at gmail.com
Sat Jan 30 19:50:10 CET 2016
So I was not clear enough, client should sequence the requests.
On Jan 30, 2016 19:46, "Doron Somech" <somdoron at gmail.com> wrote:
> IMO it is completely up to the client. Your solution for server is like
> saying don't send multiple request and will gave same performance. If you
> prefer client simplicity over performance in the client just send request
> synchronously, if you performance client need to know how to handle this.
>
> In HTTP server doesn't handle this and its up to the browser. Actually
> only HTTP 2.0 introduced multiple request on same connection.
> On Jan 30, 2016 18:52, "Tom Quarendon" <tom.quarendon at teamwpc.co.uk>
> wrote:
>
>> I’m having difficulty understanding how I would preserve the relative
>> order of replies to clients when I’m implementing a multithreaded server
>> and when clients are allowed to pipeline requests (i.e send multiple
>> requests without waiting for a response each time). So for example the XRAP
>> protocol.
>>
>>
>>
>> So the obvious way of implementing the server seems to be to have a
>> ROUTER socket that you read the requests from, then pass the requests to a
>> pool of threads for processing. On completion the threads pass back the
>> responses and then get forwarded back to the original requester.
>>
>> However if you implement that, then if clients can pipeline requests, so
>> send multiple requests without waiting for responses, then there’s no
>> guarantee that the responses get sent back in the same order. So client
>> sends request1, then request2. Server receives request1, gives it to thread
>> 1. Then server receives request2, gives it to thread2. Processing for
>> request1 takes longer than processing for request2, so the response for
>> request2 gets sent to the client before the response for request1. Client
>> gets confused.
>>
>>
>>
>> It’s very unclear how you solve this. I think if I were doing this with
>> normal TCP sockets, then my main loop would do a “select” on all the
>> current connected client sockets. What I’d probably do is having received a
>> request from a client, remove that socket from the poll list until the
>> response is sent. That would reasonably simply give rise to the right
>> behaviour. Haven’t actually done this, don’t know how HTTP servers actually
>> do it, allow request pipelining, maybe there are better ways.
>>
>>
>>
>> Anyway, with zeromq sockets I don’t have that control, I don’t think.
>> It’s not at all obvious what I would do.
>>
>> Can I somehow tell a zeromq socket to ignore one of the internal queues
>> for a bit? I don’t think I can, but I may just not know what I’m looking
>> for.
>>
>> I did wonder about having some kind of internal loopback queue, and
>> having a list of “active” clients, and if I get a new message from one of
>> those clients put it on that “loopback” queue. However I would appear to
>> need one for each client, which would seem excessive, and also duplicating
>> the internal zeromq buffers. If you only have one, then you’re going to go
>> into a tight loop reading a message from it, then putting it back because
>> you aren’t free to process another message for that client.
>>
>>
>>
>> If there was a sequence number in the messages, then I could push the
>> problem to the client. So leave it up to the client to sort out messages
>> coming back in the wrong order. However that complicates the client code
>> and means you can’t use a “simple” zeromq API, and that code then has to be
>> implemented in multiple ways if there are multiple client types. So I’m not
>> sure that really helps.
>>
>>
>>
>> Any ideas?
>>
>>
>>
>> Thanks.
>>
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>>
>>
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