[zeromq-dev] 0mq and MMORPG Distributed Servers

Chrys Mischa Piva chrys.piva at googlemail.com
Sat Jun 28 00:04:22 CEST 2014


the link you provided is broken.


On Thu, Jun 26, 2014 at 12:37 AM, Majid Arif Siddiqui <me at majidarif.com>
wrote:

> Hello,
>
> I had this question on stackoverflow (stackoverflow.com/questions/24422340)
> and someone told me about 0mq.
>
> Now I need to know if it really is the case.
> My requirements:
>
>
>    - Be able to communicate between servers
>    - Be able to send request to another server
>    - Be able to respond to another servers request
>
> This is my structure,
>
> Client connects to a Gate server (load balancing)
>
> Client selects a Channel and then its connection is forwarded to the
> specific Channel server.
>
> Now that the client is on the Channel server it can only communicate with
> that server and nothing else.
>
> What the Channel server does is decrypt and encrypt incoming and outgoing
> traffic.
>
> Now let us say that the client sends the login packet to the Channel
> server. The Channel server knows that packet that is but can't handle it.
> So it passes the request to the Auth server. Auth server does appropriate
> stuff then sends back to the Channel server, then the Channel server
> encrypts the data and sends it back to the client.
>
> So can I use 0mq as a way to communicate BETWEEN servers?
>
>
> Cheers,
>
> Maj
>
>
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>
>
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