[zeromq-dev] Improving zeromq in OOM conditions

Martin Sustrik sustrik at 250bpm.com
Tue May 17 08:58:23 CEST 2011

On 05/17/2011 08:21 AM, Reuben Morais wrote:

> I'd love to see that happening. Currently I'm using 0MQ on a gameserver,
> and linking against libstdc++ causes all sorts of weird issues on some
> platforms.

AFAIK not using STL won't remove the dependency on stdlibc++ :(

You would have to rewrite the whole thing in C.


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