[zeromq-dev] Problem with embedded ZeroMQ (static lib) under Windows
Oliver Smith
oliver at kfs.org
Fri Apr 29 01:49:05 CEST 2011
I've just updated our project's ZeroMQ to 2.1.6 from 2.1.0.
We build zeromq as a static library and then embed it into the
application. (The only real trick to making this work was that the
ZeroMQ headers automatically go about using DLL_EXPORT if _WIN32 is
defined).
After the upgrade, we're running into a problem where zmq:connect()
causes a crash, which appears to be a Multi-Byte Character / Unicode
conflict -- we build our project (and our ZeroMQ) with Unicode.
We're having a rather hard time figuring out how to fix this.
connect -> socketbase_t::connect -> socketbase_t::attach_pipes ->
UUID () -> create_blob() -> convert_byte()
App.exe!UUID::convert_byte(const char * hexa_=0x13915c19) Line
204 C++
App.exe!UUID::create_blob() Line 213 + 0x10 bytes C++
> App.exe!UUID::UUID() Line 34 C++
App.exe!socket_base_t::attach_pipes(zmq::reader_t *
inpipe_=0x14a637d0, zmq::writer_t * outpipe_=0x14b70fb8, const
std::basic_string<unsigned char, std::char_traits<unsigned char>,
std::allocator<unsigned char> > & peer_identity_={...}) Line 215 + 0x11
bytes C++
App.exe!socket_base_t::connect(const char * addr_=0x14df3070)
Line 447 + 0x3e bytes C++
App.exe!zmq_connect(void * s_=0x0f371bd0, const char *
addr_=0x14df3070) Line 366 + 0x11 bytes C++
App.exe!ZMQ_Socket__connect__meth(lua_State * L=0x05516130) Line
2281 + 0x3f bytes C
lua51.dll!1000896d()
[Frames below may be incorrect and/or missing, no symbols loaded
for lua51.dll]
lua51.dll!10017f74()
lua51.dll!100089eb()
lua51.dll!10001fe5()
lua51.dll!10007f9a()
lua51.dll!10008b8e()
lua51.dll!10002041()
App.exe!_tolua_pushfieldusertype() + 0x30 bytes C
App.exe!_luaRunScript(lua_State * L=0x05516130) Line 451 + 0x36
bytes C++
lua51.dll!10007f9a()
lua51.dll!10008b8e()
lua51.dll!10002041()
App.exe!_tolua_pushfieldusertype() + 0x30 bytes C
App.exe!_luaRunScript(lua_State * L=0x05516130) Line 451 + 0x36
bytes C++
lua51.dll!10007f9a()
lua51.dll!10008b8e()
lua51.dll!10002041()
App.exe!_tolua_pushfieldusertype() + 0x30 bytes C
App.exe!_luaRunScript(lua_State * L=0x05510000) Line 451 + 0x36
bytes C++
msvcr90.dll!free(void * pBlock=0x967c93d3) Line 110 C
8dffffff()
//
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