[zeromq-dev] C++, socket_t, and poll - Email found in subject

Jon Dyte jon at totient.co.uk
Wed Oct 27 23:02:21 CEST 2010

Sven Koebnick wrote:
> how are you going to destroy the sockets later (on prog termination) if you 
> haven't stored your objects?
> how are you gonna send something?
> IMHO, it's mandatory to keep track of objects.
> if you need to hide it (for readability or else), you can wrap some 
> 3-liner-class arround it, giving the socket_t out of some 
> std::map<void*,socket_t> or similar.
true,  though it would have to be map<void*, socket_t*> as there are no 
copy or assignment on socket_t


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