[zeromq-dev] using 0MQ in a MMORPG online game.
Kelly Brock
Kerby at inocode.com
Mon Oct 4 22:19:41 CEST 2010
I used to work with the author and can say that RakNet is pretty damned nice
and he's quite clever. I'll just point out that RakNet previously did not
scale as nicely as you would hope for, but it is definitely closer than
most. I've not looked at it in quite a while though, so maybe he's fixed
the scalability issues.
KB
> -----Original Message-----
> From: zeromq-dev-bounces at lists.zeromq.org [mailto:zeromq-dev-
> bounces at lists.zeromq.org] On Behalf Of Oliver Smith
> Sent: Monday, October 04, 2010 1:55 PM
> To: 0MQ development list
> Subject: Re: [zeromq-dev] using 0MQ in a MMORPG online game.
>
> kasicass said the following on 9/3/2010 8:56 AM:
> > Aha, your solution is great. I will try.
> >
> > I've use libevent for it right now, and it works perfectly.
> >
> You may want to look at Jenkins Softwares' RakNet
> http://www.jenkinssoftware.com/ - he's done much of the work necessary
> for the client-facing stuff, including object replication etc.
>
> - Oliver
>
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