[zeromq-dev] Fwd: [hybi] WebSockets: UDP
steven.mccoy at miru.hk
Tue Jun 1 14:24:17 CEST 2010
On 1 June 2010 20:08, Pieter Hintjens <ph at imatix.com> wrote:
> I'm just reposting an email that came from the WHATWG and HyBi lists,
> because it provides an interesting use case for 0MQ, namely real-time
> game architectures where each player sends 20k-30k updates a second to
> a server over UDP.
A slight error on scale, 20 - 30 Hz, that's 20 - 30 updates per second not
> Apart from the use case, it is maybe interesting that websockets is
> (as well as a protocol) a socket-style API, like 0MQ's API.
The goal being to make things easier for web application development.
However as websockets pretty much are regular sockets negotiated by HTTP
they will be blocked by every firewall and proxy default configuration, so
very much a restricted audience for the Enterprise market.
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