[zeromq-dev] Requirements for reliability
sustrik at imatix.com
Wed Apr 7 11:36:54 CEST 2010
Pieter Hintjens wrote:
> Well... it's all about quality of service. When consumers are too
> slow, they can be disconnected. When too many messages accumulate,
> they can be dropped. You would get reliability but within certain
> limits. Seems a solvable problem if you're willing to punish
> slow/misbehaving consumers.
We are back to the definition issue John brought up. In common
disconnecting consumer = loosing messages = unreliable.
You'll have to tweak the definition of reliability to get "reliable fanout".
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