[zeromq-dev] Requirements for reliability

Martin Sustrik sustrik at imatix.com
Wed Apr 7 11:36:54 CEST 2010


Pieter Hintjens wrote:

> Well... it's all about quality of service.  When consumers are too
> slow, they can be disconnected.  When too many messages accumulate,
> they can be dropped.  You would get reliability but within certain
> limits.  Seems a solvable problem if you're willing to punish
> slow/misbehaving consumers.

We are back to the definition issue John brought up. In common 
understanding:

disconnecting consumer = loosing messages = unreliable.

You'll have to tweak the definition of reliability to get "reliable fanout".

Martin



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