[zeromq-dev] Expected behavior of P2P Sockets?
Martin Sustrik
sustrik at 250bpm.com
Sat Feb 20 08:36:08 CET 2010
Jianhua Cao wrote:
> http://gist.github.com/309551
Thanks!
> BTW any way to disable pgm debug prints?
> (process:2385): Pgm-DEBUG: Using TSC timer.
> (process:2385): Pgm-DEBUG: Using usleep() sleep.
These are debug logs from OpenPGM. They'll be switched off in the next
0MQ release.
> Also noticed that in another situation (main1() in the gist above)
> hen server does the send and client does the recv,
> restart client causes server to crash.
> Assertion failed: !inpipe && !outpipe (p2p.cpp:48)
>
> I suspect that the way I am not using P2P socket in a right way.
No. P2P sockets are brand new feature and they still aren't fully
implemented. Auto-reconnect code, as you see, is still missing.
We'll get all this stuff done in step-by-step manner.
Martin
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